Notable developer channels Baldur’s Gate 3 by admitting that “the core of RPGs is missable content” that most players may never see

If you’re anything like me, you probably have the urge to see and do everything in whatever RPG you’re playing. For one Avowed developer, however, the key to a successful RPG isn’t the content you do, but the content you miss.

In an interview with Obsidian Entertainment regional director and senior area designer Berto Ritger, he opens up about how important the concept of missable content is for an RPG like Avowed. “I think the core of RPGs that makes them special is the missable content, to be honest, and it makes the experience feel so much more personal depending on how you play the game,” he explains. It’s something that’s been key to the success and replayability of fellow RPG Baldur’s Gate 3 in the year since its release.

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